Dean Earwicker v1.0

[New Moves]
3f+1
3f+1,2 
3f+1,1
3f+1,1,2
f2,2,1,2
df1,2~1f (PAB)
crouch df2,1
crouch df1,2,1
crouch db2 (Hold F to go into Dempsey Roll)
crouch db2,3
crouch db2,4
crouch db2, df/f+3or4
crouch db2,1 {Heat activation and Heat Dash}
(PAB) df3+4 (Depsey Roll).....1,2,1,2.....etc 
(PAB) 2,1+2
(PAB) df1,2 goes into lion heart (cancel by holding back)
(PAB) 1,2, df/f+3or4  
(PAB) b1 {Heat activation and Heat Dash
(PAB) df1,1,1 (Hold B for FLK, Hold F for PAB)
(PAB) df1,1,2,1
(PAB) d1,2,1
(PAB) d3
(PAB) d4
(PAB) d3,2
(PAB) d4,1
(LHS) 1,1
(LHS) d1
(ext duck) 1+2, 1+2, 1+2, 1+2, 1+2, 1+2, 1+2, 1+2, 1+2, 1+2, 1+2, 1+2  
(During Heat)df3+4,3,2
(During Heat)df3+4,4,1
(During Heat)f2,2,1 df/f3+4
(During Heat) PAB df1+2 New heat Smash (Steves Tekken 7 Rage drive)
WS 2,1{heat activation and Heat Dash}



[Heat Changes]
PAB f1+2 has new heat properties and less recovery for new combo possibilities. 
Last hit of gatling gun now tornados. (slightly buggy / working on it)
df3+4,2 now tornados and hit reaction during juggle have changed.
df3+4,f2 guard breaks on hit  
PAB d2 does double damage on hit
LHS 1+2 has been altered to allow more juggle potential and has a new string ender by pressing 1 or df3+4 to extend the combo.
PAB f1+2 properties change during heat. 
PAB f2,1 has added heat properties 

[changes]
Distance of heat burst has been significantly extended.
duck recover during LHS has been reduced for more combo potential.
crouch cancel during duck has been reduced for more combo potential (go wild) 
Extended Duck f2 guard breaks on block
f2,1~2 has been altered
PAB d2 on CH no longer launches (Heat version still launches tho)
FLK 1,d1 can now go into PAB stance by holding forward
You can now cancel lion heart into Peakaboo Stance by pressing f3+4 during animation
b3,1 now goes into PAB by holding F
PAB f1+2 now has tornado properties (Unless Heat is activated) 
ext duck f2 now goes into lion heart stance on hit/block.
f1+2,2 goes into LHS
ws1,2 has been altered 
ws1,1 can go into PAB by holding Forward or into Flicker by holding back.
1,2,1 into FLK can now by cancelled with 3+4 quick spin (Tekken 5.0 reference)
f2,1 can now go into PAB by hold forward. 
3,1f,1,1 has been removed
f2,2,1+2 has been removed
PAB b1,1,2,1 string has been removed
Heat smash on grounded opponent no longer wiffs on the 3rd hit (Depending on the character aka Females it still may wiffs) and now all hits connect.


[Known Bugs]
Some Stage Transistion, Wall explosions, etc camera angles are bugged due to the moveset file being set on a outdated version of the game 



[Conclusion]
There may be some changes not listed im sure (Will update once remembered) If you happen to find any feel free to let me know. Also if theres any bugs or infinites I may need to patch out.
For every thing else be sure to see the release video showcasing pretty much everything changed. But overall have fun.